The Tempest

The Nautical Answer to TF2

Meet the Designers

Kevin Maloney - Mission and Level Designer

From a young age Kevin would be found organizing the neighborhood kids for his latest variation of tag and would spend every spare moment and quarter at his favorite arcade Laser Illusions. His passion for gaming took him through many paper and pen RPG’s of which Shadowrun, Car Wars and the classic AD&D were his favorites. Kevin has owned and played countless console titles from the third to the current seventh generation. This love of games led him to peruse Game Design at Vancouver Flim School (VFS) from which he is a recent graduate. With a focus on level design and game mechanics backed by a solid understanding of scripting, Kevin is looking forward to his first opportunity in Game Design.

Born in Omaha and Nebraska then growing up in Calgary Alberta, Kevin has just concluded his training as Game Designer in Vancouver, British Columbia, which he is now happy to call home. With a BA in Communications Studies with a minor in Sociology, Kevin has a broad base of both education and knowledge of how people make connections with each other and interpret the world around them. With experience in live theatre, major motion pictures, a video DJ and writer, Kevin is always seeking new ways to apply his skills to construct creative experiences.

Andre Marentette – Game Designer, Narrative Designer, Level Designer

My name is Andre Marentette. I am a game designer and writer who believes story and narrative deserve an important spot in any game. I have always enjoyed experiencing the new RPG on the market, or reading the newest bestseller on the fantasy wall at the bookstore. I’ve lived in a fantasy world, but imagined it would always be only that – a fantasy.

I grew up in London, Ontario, and earned a degree in English and Classical Studies at the University of Western Ontario. I know what you’re thinking – what do you do with a BA in English? Well, an opportunity to study Game Design at the Vancouver Film School solved that problem, and allowed me to express my creative ideas and gain a better understanding of story in games. The fantasy became reality.

To date I’ve created many different game designs, each with a different focus on genre and play style. One common factor in each is the inclusion of a story element that enhanced the overall game. Some of my designs include a mythology inspired dungeon crawler, a flight oriented platformer, and a dark multi-world action adventure title. I’ve also created an RPG trilogy with a heavy emphasis on detailing the world, characters, and story.

I’m now looking for a job as a writer in the gaming industry, where I can apply my documentation and creative writing talents effectively.

Robyn Sinclair – Mission and Level Designer

Robyn was born in Calgary and raised in the great city of Vancouver. Ever since he was a little lad, Robyn was fascinated by games of all kinds and loved to examine in detail how they work. He tended to get bored easily and sought ways to modify and add rules to make the games more entertaining, even going so far as to combine multiple games into one. You have never lived until you have played Risk-Monopoly – the game of corporate world domination.

Robyn really gained a passion for game and level design when he was introduced by his neighbour to Dungeons & Dragons. As the Dungeon Master, he spent countless rainy days creating extensive maps and worlds for his friends to explore. This passion for level design has extended to video games and he loves constructing levels in a wide variety of game genres.

Aside from gaming, Robyn is also interested in studying Asian culture and languages, especially Japanese. He completed a BA in Asian Studies at UBC and spent a period of time living and studying in Tokyo, Japan. Robyn is fascinated by the similarities and differences in games across cultures.

What makes game design an attractive career for him is the creative process and the evolving nature of the profession. Gaming transcends culture and language – games can be enjoyed by all and fulfill the basic human need for play. Robyn welcomes the challenge of constantly learning new things and is dedicated to the creation of high-quality, fun games.

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